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	<title>Comments on: Ted Ty Talk Back!</title>
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		<title>By: Mahesh</title>
		<link>http://www.speakingofanimation.com/2009/12/ted-ty-talk-back/comment-page-1/#comment-108</link>
		<dc:creator>Mahesh</dc:creator>
		<pubDate>Mon, 25 Jan 2010 07:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=315#comment-108</guid>
		<description>I listened the interview again and again ..its really inspiring and 
one of the best belief i have got is &quot;GIVE THEM WHAT THEY WANT BUT NOT IN THE WAY THEY EXPECT&quot; (even GOD does the same thing with us :) )

i mean its most practical belief and i always think Animation and Life as same thing, it may sound crazy , but i think all that beliefs apply to Life that all apply same in Animation .. like Ted said that the way when we see our problems as challenges and know when i will finish with the challenge , i will be grown so much .. same applies to Life too :) 

Thank you so much for the interview ,thanks for this next one 

here are my questions (sorry i&#039;m asking the same one&#039;s have already asked in other post but here is new one too :P )

1. What specific assignments a beginner should do in order to improve specific Animation Principles, i mean how these assignments will help to learn those principles more ?

2. what beginner should do improve the timing sense ?

3. What is the most magical moment in your life , that you still remember , you still can feel that moment, and you think that &quot;THIS IS IT &quot; this is why I&#039;m here bringing characters to life  ?</description>
		<content:encoded><![CDATA[<p>I listened the interview again and again ..its really inspiring and<br />
one of the best belief i have got is &#8220;GIVE THEM WHAT THEY WANT BUT NOT IN THE WAY THEY EXPECT&#8221; (even GOD does the same thing with us <img src='http://www.speakingofanimation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>i mean its most practical belief and i always think Animation and Life as same thing, it may sound crazy , but i think all that beliefs apply to Life that all apply same in Animation .. like Ted said that the way when we see our problems as challenges and know when i will finish with the challenge , i will be grown so much .. same applies to Life too <img src='http://www.speakingofanimation.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>Thank you so much for the interview ,thanks for this next one </p>
<p>here are my questions (sorry i&#8217;m asking the same one&#8217;s have already asked in other post but here is new one too <img src='http://www.speakingofanimation.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  )</p>
<p>1. What specific assignments a beginner should do in order to improve specific Animation Principles, i mean how these assignments will help to learn those principles more ?</p>
<p>2. what beginner should do improve the timing sense ?</p>
<p>3. What is the most magical moment in your life , that you still remember , you still can feel that moment, and you think that &#8220;THIS IS IT &#8221; this is why I&#8217;m here bringing characters to life  ?</p>
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		<title>By: Daniel Man</title>
		<link>http://www.speakingofanimation.com/2009/12/ted-ty-talk-back/comment-page-1/#comment-87</link>
		<dc:creator>Daniel Man</dc:creator>
		<pubDate>Sun, 10 Jan 2010 03:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=315#comment-87</guid>
		<description>Hey guys! Love what you got going on here. I look forward to hearing more podcasts! There seems to be a lack of animation related ones on the internet...

But anyways, here&#039;s my question:

Ted, do you have suggests for those trying to make it into an animation industry in another country? I am an aspiring Canadian aniamtor who would like to get into an animation industry in another country, whether it be the US, UK, or anything else. As far as I can tell, it seems as though a lot of the foreign countries are trying to build up their own industry, and I am wondering if you know any ways to approach becoming a part of it?</description>
		<content:encoded><![CDATA[<p>Hey guys! Love what you got going on here. I look forward to hearing more podcasts! There seems to be a lack of animation related ones on the internet&#8230;</p>
<p>But anyways, here&#8217;s my question:</p>
<p>Ted, do you have suggests for those trying to make it into an animation industry in another country? I am an aspiring Canadian aniamtor who would like to get into an animation industry in another country, whether it be the US, UK, or anything else. As far as I can tell, it seems as though a lot of the foreign countries are trying to build up their own industry, and I am wondering if you know any ways to approach becoming a part of it?</p>
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		<title>By: Maija</title>
		<link>http://www.speakingofanimation.com/2009/12/ted-ty-talk-back/comment-page-1/#comment-76</link>
		<dc:creator>Maija</dc:creator>
		<pubDate>Thu, 31 Dec 2009 05:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=315#comment-76</guid>
		<description>Thanks for  doing a follow-up to the original podcast! Ted: any more stories from &quot;The Lion King&quot;? It was really cool hearing about your experience on the film -- would love to hear more!</description>
		<content:encoded><![CDATA[<p>Thanks for  doing a follow-up to the original podcast! Ted: any more stories from &#8220;The Lion King&#8221;? It was really cool hearing about your experience on the film &#8212; would love to hear more!</p>
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		<title>By: D. George</title>
		<link>http://www.speakingofanimation.com/2009/12/ted-ty-talk-back/comment-page-1/#comment-74</link>
		<dc:creator>D. George</dc:creator>
		<pubDate>Tue, 29 Dec 2009 16:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=315#comment-74</guid>
		<description>How do you approach technical challenges in CG that are not present in 2D?  Gimbal lock for example.  Are these largely avoided due to rigging solutions provided by the tech artists?</description>
		<content:encoded><![CDATA[<p>How do you approach technical challenges in CG that are not present in 2D?  Gimbal lock for example.  Are these largely avoided due to rigging solutions provided by the tech artists?</p>
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		<title>By: Robert</title>
		<link>http://www.speakingofanimation.com/2009/12/ted-ty-talk-back/comment-page-1/#comment-69</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Sun, 20 Dec 2009 02:30:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=315#comment-69</guid>
		<description>Are 3d studios like Dreamworks willing to hire students who have some knowledge of programs like maya, but were more focused on 2d animation (i.e. CalArts students)?

Is life drawing, sketching in public and from nude models, extremely important in the hiring process? Does having an impressive demo reel quell the necessity of it being phenomenal, or does having a slightly less impressive reel benefit from having exceptional life drawings?

Thanks for doing this, both the people of &quot;Speaking of Animation&quot; and Ted Ty. I&#039;m always impressed with how helpful people in the animation industry are. I&#039;m sure I&#039;ll have a few more questions before the year&#039;s end.</description>
		<content:encoded><![CDATA[<p>Are 3d studios like Dreamworks willing to hire students who have some knowledge of programs like maya, but were more focused on 2d animation (i.e. CalArts students)?</p>
<p>Is life drawing, sketching in public and from nude models, extremely important in the hiring process? Does having an impressive demo reel quell the necessity of it being phenomenal, or does having a slightly less impressive reel benefit from having exceptional life drawings?</p>
<p>Thanks for doing this, both the people of &#8220;Speaking of Animation&#8221; and Ted Ty. I&#8217;m always impressed with how helpful people in the animation industry are. I&#8217;m sure I&#8217;ll have a few more questions before the year&#8217;s end.</p>
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