Archive for December, 2010

iAnimate Jan 2011 block submissions

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The first block of is officially completed.  It was amazing!

The students have been wonderful.  Every single one of them is enthusiastic and talented!  Which is a lethal combination when it comes to animation. As instructors, we are proud to have been a part of our students’ animation training and know they will go on to produce wonderful things in their next workshop.

And the best news of all is we’re ready to do it all over again!  iAnimate is now accepting submissions for the Jan 2011 block.  So if you’re ready to start your animation training, or ready to continue it and further your education, we’re ready for you to join iAnimate!
For a quicker response to your reel submissions, Jason would like links to youtube videos (rather than vimeo or quicktime or any other type of video host).  Please be aware that you need to be familiar with 3D animation software if you would like to learn 3D animation.  So even if you are submitting for workshop 1 you must link to a reel that shows you are at least familiar with the basics of working within the 3D package of your choice.
Hope to see you in class!

Don Hertzfeldt’s new short

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We have very few words to say about Don Hertzfeldt’s new short Wisdom Teeth. In any case, it certainly deserves six quick minutes of your time! So just watch it.

His simple technique, fun animation, and eccentric sense of humor make for quite a signature style. Some have tried to replicate him, but there is only one Don Hertzfeld. If you are unfamiliar with other works of his, just watch his short REJECTED and you should be caught up enough

Podcast: Jason Schleifer

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I hope you’re excited, because we are super excited to bring you our Jason Schleifer interview!!  Jason was very kind to sit down with us and talk about his amazing, and sometimes unbelievable, journey into animation.  From his very beginnings at Wavefront, all the way through The Lord of the Rings, and straight on to being the Head of Animation on DreamWorks Animation’s Megamind; we covered it all.  Jason was really great to talk to and we had so much fun.  Way more fun then should be had in an interview.  So thanks again Jason!  Enjoy!


Happy Birthday SOA

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Today Speaking of Animation turns one year old!

Last December we launched our site with simple goals like spreading animation knowledge, interviewing amazing artists, and building a pachyderm launching trebuchet.  We’re still waiting on the last one.

We’ve had eight really wonderful and informative podcasts in the past year (with the ninth on the way this weekend) and we’re thrilled to see that you guys have responded positively.  You seem to enjoy listening to all these talented people talk about their craft just as much as we do.  Also, we had our first ever triviriduzzle game (which some of us thought would be a total flop) but ended up entertaining plenty of people for a good amount of time.  The response was overwhelming, so we will probably do something similar again in the future.

Most importantly, though, thank you to everyone who has emailed us with questions, encouragement, or suggestions over the past year.  To everyone who has commented on a post or shared their opinions,  and everyone who has downloaded our podcasts or participated in the give-away game.

It’s been a wonderful year, and we hope to have many more.
-Steve, Jacob, Ben, & Adam

Over-thinking your acting

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When you get up in front of the camera to act out your ideas you need to remember to let it flow naturally.  The more you think about what you’re doing, the worse it gets.  Whether you are acting out an intense dramatic moment or merely walking from one side of the room to the other, you can’t over-think your actions.  Over-thinking makes it feel forced.

If you start your animation from bad reference footage, guess what you’ll end up with.  Bad animation.

Here is an awesome clip from 30 Rock of a character trying to act in front of a camera and over-thinking every move he makes.

He concentrates so hard on the physical actions he performs he forgets how to do them.  Suddenly he doesn’t remember the natural way to walk.  He doesn’t know what to do with his hands when delivering dialogue (another common problem we see in animation).  As a solution, he wants to hold a prop (something we go to as well) and then comically ends up with a prop in each hand!  HA.

If there is enough interest we can dive into this topic further, but mostly this was just an excuse to show this clip from 30-Rock.


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