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	<title>Speaking of Animation &#187; Study</title>
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	<link>http://www.speakingofanimation.com</link>
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	<itunes:summary>Speaking of Animation was created by four professional animators currently working in the animation industry.  Having been inspired by Animation related podcasting ourselves, we sought out a chance to help give back to the same community that informs, inspires, and entertains us.  Come along with us as we interview our friends and fellow artists about their craft and thoughts on animation.</itunes:summary>
	<itunes:author>SpeakingOfAnimation.com</itunes:author>
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	<copyright>speakingofanimation.com</copyright>
	<itunes:subtitle>Animation Interviews</itunes:subtitle>
	<itunes:keywords>animation,animator,movies,speaking</itunes:keywords>
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		<title>Speaking of Animation &#187; Study</title>
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	<itunes:category text="TV &amp; Film" />
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		<item>
		<title>Jason Schleifer TEDxYouth Talk</title>
		<link>http://www.speakingofanimation.com/2011/12/jason-schleifer-tedxyouth-talk/</link>
		<comments>http://www.speakingofanimation.com/2011/12/jason-schleifer-tedxyouth-talk/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 22:50:25 +0000</pubDate>
		<dc:creator>SOA</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[Jason Schleifer]]></category>
		<category><![CDATA[Megamind]]></category>

		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=1889</guid>
		<description><![CDATA[Check out this amazing talk by Jason Schleifer! If you haven&#8217;t heard our interview with him yet you can listen to it by following this link.]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=7dbdd4272d03f2638e341e724d5e470f&amp;default=http://speakingofanimation.com/gravatar.png' alt='No Gravatar' width=40 height=40/><p>Check out this amazing talk by Jason Schleifer!</p>
<p><iframe width="640" height="360" src="http://www.youtube.com/embed/7LLpxRnPlRE" frameborder="0" allowfullscreen></iframe></p>
<p>If you haven&#8217;t heard our interview with him yet you can listen to it by following this <a title="Jason Schleifer Podcast" href="http://www.speakingofanimation.com/2010/12/podcast-jason-schleifer/">link</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>John Lasseter &#8211; Tricks to Animating Characters with a Computer &#8211; SIGGRAPH &#8217;94</title>
		<link>http://www.speakingofanimation.com/2011/09/john-lasseter-tricks-to-animating-characters-with-a-computer-siggraph-94/</link>
		<comments>http://www.speakingofanimation.com/2011/09/john-lasseter-tricks-to-animating-characters-with-a-computer-siggraph-94/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 04:09:08 +0000</pubDate>
		<dc:creator>Stephen</dc:creator>
				<category><![CDATA[Study]]></category>
		<category><![CDATA[Tips and Tricks]]></category>

		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=1812</guid>
		<description><![CDATA[I was going over the importance of weight and materials with my class this week and it reminded me of some really great notes I had read when I was in school.  Thankfully the wonderful people of SIGGRAPH still have them on their site.  These are notes from a presentation John Lasseter gave at SIGGRAPH [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=5c4690de892a0fe583e1d2d3df7e87ca&amp;default=http://speakingofanimation.com/gravatar.png' alt='No Gravatar' width=40 height=40/><p>I was going over the importance of weight and materials with my class this week and it reminded me of some really great notes I had read when I was in school.  Thankfully the wonderful people of SIGGRAPH still have them on their site.  These are notes from a presentation John Lasseter gave at SIGGRAPH back in 1994.  I love how these notes are 17 years old and they are as true and relevant today as they were back then.  I remembered them for the part on weight and size, but there is so much more.  If you are a student learning animation, bookmark this link.  For everyone else, enjoy the read&#8230;it&#8217;s an oldie but goodie!!</p>
<p><a title="John Lasseter Notes" href="http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/lasseter_s94.htm" target="_blank">http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/principles/lasseter_s94.htm</a></p>
<p style="text-align: center;"><a href="http://www.speakingofanimation.com/wp-content/uploads/2011/09/young-john-lasseter.jpg"><img class="aligncenter size-full wp-image-1814" title="Using Graphics Tablet at Lucasfilm" src="http://www.speakingofanimation.com/wp-content/uploads/2011/09/young-john-lasseter.jpg" alt="" width="512" height="340" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>About Comparison Reels</title>
		<link>http://www.speakingofanimation.com/2011/09/about-comparison-reels/</link>
		<comments>http://www.speakingofanimation.com/2011/09/about-comparison-reels/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 18:20:37 +0000</pubDate>
		<dc:creator>SOA</dc:creator>
				<category><![CDATA[Study]]></category>
		<category><![CDATA[Tips and Tricks]]></category>
		<category><![CDATA[comparison reels]]></category>
		<category><![CDATA[demo reels]]></category>
		<category><![CDATA[speaking of animation]]></category>

		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=1797</guid>
		<description><![CDATA[There’s been a trend developing over the past few years of showing off a side-by-side comparison of the various stages of your animation work.  Video Reference, Blocking, Spline, Final, or any combination therein. We’ve seen this trend among students and professionals alike, and we’d like to describe what it feels like to view them. It’s [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=7dbdd4272d03f2638e341e724d5e470f&amp;default=http://speakingofanimation.com/gravatar.png' alt='No Gravatar' width=40 height=40/><p>There’s  been a trend developing over the past few years of showing off a  side-by-side comparison of the various stages of your animation work.   Video Reference, Blocking, Spline, Final, or any combination therein.</p>
<p>We’ve seen this trend among students and professionals alike, and we’d like to describe what it feels like to view them.</p>
<p>It’s a real drag.</p>
<p>For a number of reasons.  First, let’s examine the possible viewer reactions:</p>
<p><strong>1) Your animation lacks</strong> (but your reference is awesome)<br />
Seeing  someone who is talented as an actor is inspiring, and their failure to  communicate those ideas through animation becomes frustrating.  Of  course this shows great potential, but it also means you have a lot to  work on before you can get your ideas to connect.</p>
<p><strong>2) Your animation lacks</strong> (because your reference lacks)<br />
This  is the most common result.  It becomes clear why we have trouble  believing or connecting with your character.  If you start with poor  reference it’s hard to end up with anything but poor results.  Many  people are under the impression that good animation consists mainly of  smooth, flourishy movement (and lots of it).  Respectfully, we’d like to  disagree and state that good animation consists of a believable  performance that the audience can connect with.</p>
<p><strong>3) Your animation is good</strong> (but your reference is not)<br />
This  is rare, but it happens.  You wonder how the hell they got the  animation to look good when their reference is not supporting it.  Don’t  ever leave your audience scratching their heads.</p>
<p><strong>4) Your animation is good</strong> (but you missed nuance)<br />
The animation <em>would have</em> stood just fine by itself.  But place it right next to the reference  and suddenly it’s clear how much nuance you failed to see in your  reference.</p>
<p>You  may have noticed there isn’t a single overall positive reaction to  seeing comparisons of your reference and your animation.  This is  purposeful.  If you are making a demo reel let your work speak for  itself &#8211; it’s really as simple as that.</p>
<p><strong>“&#8230;But it’s educational!”</strong></p>
<p>Is it?</p>
<p>Showing  the (perceived) ‘order of operations’ for creating animation provides  very little educational substance.  It is tantamount to a video of  someone playing a piano comped next to sheet music.  “&#8230;And that’s how you write a symphony.”</p>
<p style="text-align: center;"><a href="http://www.speakingofanimation.com/wp-content/uploads/2011/09/symphonyComparison.jpg"><img class="size-full wp-image-1798 aligncenter" title="symphonyComparison" src="http://www.speakingofanimation.com/wp-content/uploads/2011/09/symphonyComparison.jpg" alt="" width="480" height="209" /></a><em>Symphony Comparison Reel</em></p>
<p>Animating  a shot &#8211; similar to writing a symphony &#8211; is a constant ‘back and  forth’ process full of experimentation, exploration, nixed ideas, and  purposeful decisions at every moment.  Showing a start, middle, and end  completely ignores the ‘WHY’ &#8211; the educational part.  Why was the  decision made to put a crescendo there?  Why was that idea cut? Why was  that part modified? Why were only parts of the reference utilized and  not others?</p>
<p><strong>What was it failing to do originally, and why is it more successful now?</strong></p>
<p>Answering  these questions is paramount.  The  progress comparison cannot stand alone as a piece of educational  material.  However, when coupled with critical thinking the viewer can  actually learn something about the animation process.<br />
<a href="http://www.tomjech.com/journal/blog1.php/2010/03/22/making-decisions-in-animation">example</a> | <a href="http://fliponline.blogspot.com/2008/02/turok-animation-workflow.html">example</a> | <a href="http://academyanimation.blogspot.com/2007/11/my-animation-workflow.html">example</a> | <a href="http://wjacobgardner.com/blog/?p=70">example</a></p>
<p>So  here’s a general rule.  If it’s a reel &#8211; let the finished product speak  for itself.  If it’s to teach others &#8211; then break down the process and  articulate what choices were made and why.  You will learn more by  dissecting what you did, and so will your audience.</p>
<p>In future posts we’ll discuss the process of actually pinpointing usable reference, and how to utilize it effectively.</p>
<p>|Jacob, Ben, and Steve</p>
]]></content:encoded>
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		<item>
		<title>The Human Animal</title>
		<link>http://www.speakingofanimation.com/2011/09/the-human-animal/</link>
		<comments>http://www.speakingofanimation.com/2011/09/the-human-animal/#comments</comments>
		<pubDate>Wed, 21 Sep 2011 00:01:03 +0000</pubDate>
		<dc:creator>Jacob</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[body language]]></category>
		<category><![CDATA[documentary]]></category>

		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=1791</guid>
		<description><![CDATA[The documentary The Human Animal can be seen for free on DocumentaryStorm.com (all 6 parts of it!) It&#8217;s a fascinating documentary about our species. PART ONE focuses primarily on body language across all cultures.  Really interesting stuff. Fair warning though, the first few minutes features naked people.  Just sayin&#8217;. &#124;Jacob Thanks to Eric Buescher of [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=3a6f785484c7fd7daec8a60dd524ca92&amp;default=http://speakingofanimation.com/gravatar.png' alt='No Gravatar' width=40 height=40/><p>The documentary <a href="http://documentarystorm.com/the-human-animal/" target="_blank"><em>The Human Animal</em></a> can be seen for free on <a href="http://documentarystorm.com/" target="_blank">DocumentaryStorm.com</a> (all 6 parts of it!)</p>
<p style="text-align: center;"><a href="http://documentarystorm.com/the-human-animal/"><img class="aligncenter size-full wp-image-1792" style="border: 1px solid black;" title="humananimal" src="http://www.speakingofanimation.com/wp-content/uploads/2011/09/humananimal.jpg" alt="" width="445" height="269" /></a></p>
<p>It&#8217;s a fascinating documentary about our species. <a href="http://documentarystorm.com/the-human-animal/" target="_blank">PART ONE</a> focuses primarily on body language across all cultures.  Really interesting stuff.<br />
Fair warning though, the first few minutes features naked people.  Just sayin&#8217;.</p>
<p>|Jacob</p>
<p><em>Thanks to Eric Buescher of BGSU&#8217;s Computer Art Club for the link</em>.</p>
]]></content:encoded>
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		<item>
		<title>Screen-Capture Warehouse</title>
		<link>http://www.speakingofanimation.com/2011/09/screen-capture-warehouse/</link>
		<comments>http://www.speakingofanimation.com/2011/09/screen-capture-warehouse/#comments</comments>
		<pubDate>Mon, 12 Sep 2011 18:02:44 +0000</pubDate>
		<dc:creator>Jacob</dc:creator>
				<category><![CDATA[Fun]]></category>
		<category><![CDATA[Study]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[reference]]></category>
		<category><![CDATA[screen capture]]></category>

		<guid isPermaLink="false">http://www.speakingofanimation.com/?p=1783</guid>
		<description><![CDATA[It&#8217;s called Leave Me the White ( LeaveMeTheWhite.com ) and they store countless screen captures from LOTS of films and tv-shows.  Including seasons of Battlestar Gallactica, all of Firelfy, comedies like Arrested Development or 30 Rock, films like The Usual Suspects, Pirates of the Caribbean, Fight Club, the list goes on and on and on.  [...]]]></description>
			<content:encoded><![CDATA[<img style='float: left; margin-right: 10px; border: none;' src='http://www.gravatar.com/avatar.php?gravatar_id=3a6f785484c7fd7daec8a60dd524ca92&amp;default=http://speakingofanimation.com/gravatar.png' alt='No Gravatar' width=40 height=40/><p>It&#8217;s called Leave Me the White ( <a href="http://www.leavemethewhite.com/index2.html" target="_blank">LeaveMeTheWhite.com</a> ) and they store countless screen captures from LOTS of films and tv-shows.  Including seasons of <em>Battlestar Gallactica</em>, all of <em>Firelfy,</em> comedies like <em>Arrested Development</em> or <em>30 Rock</em>, films like <em>The Usual Suspects</em>, <em>Pirates of the Caribbean</em>, <em>Fight Club</em>, the list goes on and on and on.  The actual amount of images is quite mind-boggling.  For a random example, there are over 2,100 images captured from the film <em>The Departed</em>, and between 600-1000 images per episode of <em>Firefly</em>.  Wow.</p>
<p>&#8220;Why is this relevant?&#8221; you may ask&#8230;<br />
Well, this can be a great source of inspiration for staging ideas, color keys, lighting concepts, facial expressions, posing, etc.</p>
<p style="text-align: center;"><a href="http://www.speakingofanimation.com/wp-content/uploads/2011/09/fireflyscreencaps.jpg"><img class="aligncenter size-full wp-image-1784" style="border: 1px solid black;" title="fireflyscreencaps" src="http://www.speakingofanimation.com/wp-content/uploads/2011/09/fireflyscreencaps.jpg" alt="" width="578" height="694" /></a><em>Random screen capture of screen captures from a random episode of Firefly.<br />
(The above sentence actually makes sense. Honestly.)<br />
</em></p>
<p>I suggest you bookmark it.  You never know when you might want to reference  a film/show for inspiration.  A series of still images forces you to  see composition and color far more than when you&#8217;re distracted by  movement.  Note that in the image above there are 10 pages containing over 900 images.  It&#8217;s almost <em>too </em>much.  (almost.)</p>
<p>|Jacob</p>
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