Animation is like an Onion
Apr 18th
Oh I get it, It has layers! Today I wanted to talk about a concept that really helps me when I’m animating. I don’t know if it has a term but I like to think of it as layers of character. I know some people like to animate in layers, but what I want to talk about is not a workflow but rather a way to understand all the things that make up your character. The better you know your character, the better the performance you’ll be able to give.
The bottom layer is the “what” layer. What is your characters physicality? What your character is and how it’s built will describe how the character moves. For example, Shrek and Donkey. They are not built the same, they won’t move the same way either. Some things to keep in mind are: Age, Sex, Weight, Height, Physical ability, ect. If you are animating an animal do your research. The more you know about how that animal moves the better off you’ll be. All of this may sound obvious, but I’ve seen this layer forgotten. For example, an old man won’t move the same as a child and women don’t walk the same as men, yet I have seen these types of characters animated interchangeably many times.
The middle layer is the “who” layer. Who is your character? This layer is all about personality. Just like in the “what” layer it’s important to do your research and know everything there is to know about your character before you start animating. Your character’s personality will determine how they interact in their world. It defines how they see themselves and how the world sees them. Even the character’s silhouette should tell you something about their personality. Take Eeyore and Donkey for example. Both are donkeys (I know one is stuffed) but they both have drastically different personalities. You can see this in the way they move and how they carry themselves. Donkey is more like a dog, very playful and has a bounce in his step. That doesn’t mean that they will only display one emotion, and that leads me into the last layer.
The top layer is the “How” layer. How does your character feel. This layer is all about emotion. How your character is currently feeling about something is the strongest driver in the performance. Characters are not flat, they can feel the same range of emotions as you do. It’s their personality that will define how they show them. Donkey isn’t happy all the time and Eeyore can feel joy. It’s how they show these emotions that tells you more about their character. Your characters current emotional state is the strongest driver in how they will interact. Emotion drives motion!
Here is one last example to help tie this all together. Take Bagheera from The Jungle Book. He doesn’t just move like a believable panther, he moves and performs like a stuffy panther. When he gets angry he isn’t just an angry panther, but a stuffy, angry panther. It all layers on top of each other.
So that’s layers of character and how I approach all of my shots. I hope it gives you something to think about when you start your next shot and can help you keep character in mind and the multiple ways we can show it. Just remember: What, Who, and How!
-Stephen
Gesture vs Lip-sync
Jan 8th
Here’s evidence that proper acting and gestures are more important than lip-sync.
(It’s a clip Pete Docter showed in a lecture a couple years ago.)
It works really well and makes me laugh every time.
So make sure your character’s body sells the line before you go crazy trying to get the lip-sync right.
-Jacob
Specificity in Character
Jan 5th
I wanted to to speak briefly about defining your characters. I see so many people that could benefit from spending more time making their characters unique. An overwhelming number of 11 second club submissions have very ambiguous characters, which not only makes them bland to watch, but makes it a total drag to vote when you have to get through hundreds of entries. This post was not inspired by any particular entry, month of submissions, or anything like that – I’m merely making generalizations. If you feel that this applies to you then consider character specificity when planning your next submission.
Besides, how do you think you make your demo reel stand out from the rest when you apply somewhere?
Entertain the viewer.
How do you entertain the viewer when you have less than a minute to make an impression? No amount of roundhouse kicks, pratfalls, or cleverly humorous and ironic dialogue clips will truly entertain someone. Perhaps your mechanics will impress… but entertain? Probably not. Not in my opinion at least.
It’s about WHO the character is… when they fall offscreen, or when they say the funny line, that will make the clip entertaining. Who the character is will inform everything you do with the animation. What do they want? What do they need? What experiences have they been through? These sorts of things will inform how they are feeling now. How they are feeling now will inform how they act. How they act, with specificity, is where you will get your entertainment value and create a memorable performance.
It’s not enough to slap a lab coat on the rig and say your character is a doctor. Sure, it’s more descriptive than just ‘some dude,’ but that’s not WHO he is, that’s just WHAT he is. How does a doctor stand in front of you? arrogantly? eagerly? defiantly? The possibilities are endless, right? You can easily lose sight of what you want and start to muddy the performance. So be more specific! The way in which a doctor picks up a clipboard is different than the way in which a jaded, ‘seen-too-many-patients-today,’ and ‘wanting-to-go-home’ doctor picks up a clipboard. You’re already picturing it, aren’t you? See? Knowing more about your character informs your acting choices.
So if you’re submitting to the 11 second club, or submitting your reel to a place you want to work, take the time to know your characters – BEFORE you start animating. All of this is part of the planning stages. You’ll end up with something more entertaining and you will be much more proud of your work.
Create something unique and specific!
-Jacob
Update: Continuation in Specificity in Character Part 2
Ted Ty Talk Back!
Dec 15th
Dear Listener,
Due to the great responses to our first podcast, Ted Ty has graciously agreed to answer any questions you might have regarding what he discussed during the podcast. Our plan is to gather up any and all questions that you might have and ask them to Ted in a follow-up podcast. That’s right. YOU get the chance to dictate the questions we ask Ted Ty.
Here’s how it’ll go:
- Post your questions in the Comments section of this post OR send us an e-mail via the CONTACT page.
- At the end of the year we will gather them up and put them together into a Q&A podcast with Ted Ty.
It’s THAT easy! So get those questions into us soon! Let’s make this a fun, interactive podcast. We are, after-all, a community of artists and what good would this site be if we we came up with all of the content on our own and never asked what’s most on your mind about animation?
Let’s do this.
SOA

