Podcast: Shrek Forever After
Making a sequel isn't easy, especially when you are tasked to end a very popular and beloved franchise.… [more]
Podcast: Jason Schleifer
I hope you're excited, because we are super excited to bring you our Jason Schleifer interview!! Jason… [more]
Podcast: John Hill
In this interview we sat down with an amazing animator and supervisor, John Hill. John was really… [more]
Podcast: Jason Ryan
We are excited to bring you our podcast with Jason Ryan! Jason has become a well-known animation supervisor… [more]
Podcast: How to Train Your Dragon
We sat down with Chris Sanders and Dean DeBlois to talk about How to Train Your Dragon. Chris and Dean… [more]
Podcast: Ted Ty Talk Back
After a long delay, we are very proud to bring you the Ted Ty Talk Back! Ted sat down with us to answer… [more]
Podcast: Waking Sleeping Beauty
The Disney Renaissance from 1984-1994 produced some of the most captivating and inspirational animated… [more]
Podcast: Avatar with Richard Baneham!
We are excited to bring you our "Avatar" podcast with Richard Baneham! Richard sat down with us to… [more]
Upgrade this weekend
0We’ll be upgrading the site this weekend to make things even better. The site will probably be down for a bit, but don’t worry, we’ll be back and ready to go by Monday!!
Thanks,
-SOA
John Lasseter – Tricks to Animating Characters with a Computer – SIGGRAPH ’94
2I was going over the importance of weight and materials with my class this week and it reminded me of some really great notes I had read when I was in school. Thankfully the wonderful people of SIGGRAPH still have them on their site. These are notes from a presentation John Lasseter gave at SIGGRAPH back in 1994. I love how these notes are 17 years old and they are as true and relevant today as they were back then. I remembered them for the part on weight and size, but there is so much more. If you are a student learning animation, bookmark this link. For everyone else, enjoy the read…it’s an oldie but goodie!!


